( UUM-1820)Īsset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity. ( UUM-7782)Īsset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails. ( UUM-9205)Īndroid: Fixed a possible crash on many PowerVR based devices. (DANB-6)Īndroid: Added mono audio output support. ( UUM-8380)ĢD: When modifying Sprite Library's Category name after user presses apply, the changes to the name are saved. (DANB-67)ĢD: When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players. ( UUM-6965)ĢD: Fixed the isolate behavior in the Sprite tab in the Visibility panel. (1398541)ĢD: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. Graphics: Added: Expose Texture2D.ignoreMipmapLimit property to ignore QualitySettings.masterTextureLimit.ĢD: Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.ĢD: Refactored internal triangulation and tessellation APIs.ĢD: Creating a new vertex or an edge outside of the main geometry is now handled correctly.Editor: Added Documentation: Added a summary and code example for IJobParallelForTransform.Cause: Replay crash" when using Vulkan Graphics API ( UUM-13433) Vulkan: Android GPU Inspector crashes with "Failed to profile the replay. Shader System: Shader variant build preparation does not scale ( UUM-3711) Scene Management: Crash when accessing transform component after calling Resources.UnloadUnusedAssets() ( UUM-11111) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ( UUM-7457) MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project ( UUM-3207) Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ( UUM-971) Kernel: Editor crashes on GetTransformAccess when undoing GameObject duplication ( UUM-13617) Graphics Device Features: Crash when submitting depth with no MSAA ( UUM-13249) Profiler: Standalone Profiler Crash in RtlEnterCriticalSection on exit (UUM-13932)ĪI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ( UUM-2496)Īsset Bundles: AssetBundle indeterminism caused by mesh streaming info ( UUM-12721)
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